![]() Necromancers are a new powerful prison enemy, but their power doesn’t come from their stats alone. Lucky adventurers might find a weapon stuck into a slime after killing it, though it probably won’t be of a high tier. Slimes are an introduction to enemies with unique abilities and enemy types which reward the player for having defense instead of offense. This bounciness gives them a unique form of damage resistance: there is a hard cap to the amount of damage they can take from a single hit. Slimes aren’t acidic like Goo, and are instead more elastic. Slimes appear later in the sewers, and are meant to be at a similar power level to sewer crabs. Snakes will go down very quickly if the player uses magic or surprise attacks, but otherwise they have more effective HP than a sewer crab! Snakes are meant to emphasize the importance and value of surprise attacks, and should give players a bit more control over the earlygame as a result. They have the lowest HP of any standard enemy, but make up for it by being very evasive. Snakes are a new earlygame enemy, meant to complement rats and gnolls. ![]() (Note that some of these sprites are still WIP, I intend to improve them before full release) There are a total of three new enemies being added, two in the sewers and one in the prison! Here’s a look at the major things coming: New Enemies In 0.7.5, I’m expanding the early stages of the game by focusing on the sewers and prison. Hey Dungeoneers, the next Shattered update is coming soon, here’s what to expect!Ġ.7.5 is the first in a series of two updates that are aimed at improving and expanding the enemies within the dungeon.
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